PENGUJIAN VALIDITAS MODUL INTERAKTIF SIMULASI DAN KOMUNUKASI DIGITAL BERBASIS MACROMEDIA DIRECTOR MX

Rina Sepriana, Rini Sefriani, Indra Wijaya, Pipit Lestari

Abstract


This study aims to determine the level of product validity testing in the form of Interactive Multimedia Learning Media Based on Macromedia Director MX for Class X in SMK-SMAK Padang. This research uses research and development research and development (R&D) methods. Validation is carried out by validators, media experts, material experts and multimedia experts. Evaluation from validator for Learning Media Interactive Multimedia Module Based on Macromedia Director MX in terms of aspects (1) Content worthiness is obtained by an average of 90.4%; (2) the linguistic component is obtained an average of 91.00%; (3) Presentation Components obtained an average of 89.5%; (4) The components of the graphics are 90.3% on average. . Overall validator test assessment of Interactive Multimedia Module Learning Media Based on Macromedia Director MX obtained an overall average of 90.35%, so that the level of validity can be interpreted very validly used so that Learning Media Interactive Multimedia Module Based on Macromedia Director MX for Class X in Padang Vocational High School is interpreted to be very valid in use. Based on the assessment along with expert input and the results of the field testing of learning media Interactive Multimedia Module Based on Macromedia Director MX, it can be concluded that the feasibility has been tested.

Keywords


Interactive Module, Macromedia Director MX, Simulation and digital communication

Full Text:

PDF

References


Wijaya, I., & Sefriani, R. (2017). Interactive Modules Based Adobe Director On Computer Assembling Subjects For Vocational Secondary School Students. VOLT: Jurnal Ilmiah Pendidikan Teknik Elektro, 2(2), 73-80.

Wijaya, I., & Sefriani, R. (2016). Interactive Multimedia CD Design Chemistry Lesson In Concept Training Material and amendment For Class X Vocational High School (SMK). JOURNAL OF DYNAMICS (International Journal of Dynamics in Engineering and Sciences), 1(1).

Sefriani, R., & Wijaya, I. (2018). Pembuatan Modul Pembelajaran Multimedia Interaktif Berbasis Adobe Director Pada Mata Pelajaran Sistem Operasi Sekolah Menengah Kejuruan. INTECOMS: Journal of Information Technology and Computer Science, 1(1), 60-71.

Sefriani, R., & Veri, J. (2018). Pengembangan Mobile Learning Berbasis Client Server Pada Mata Pelajaran Simulasi Digital. Jurnal KomtekInfo, 5(3), 61-71.

Sefriani, R., Wijaya, I., & Radyuli, P. (2018). Development of android based learning media on the subjects of digital photo composition for vocational high school student. VOLT: Jurnal Ilmiah Pendidikan Teknik Elektro, 3(2).

Jafnihirda, L., Diani, D., & Sefriani, R. (2019). Modul, 3D Pageflip Profesional, PENGEMBANGAN MODUL PEMBELAJARAN DESAIN GRFAIS BERBASIS 3D PAGEFELIP PROFESSIONAL. JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA" YPTK" PADANG, 6(1), 45-54.

Rusman, M. P., & Cepi, R. (2012). Belajar dan Pembelajaran Berbasis Komputer. Bandung: Alfabeta

Sugiyono. (2014). Metode Penenlitian Kuantitatif, Kualitatif, dan R&D: Bandung. Alfabeta

Radyuli, P., Sefriani, R. S., & Qomariah, N. (2019). PEMBELAJARAN INQUIRY MENGGUNAKAN GOOGLE FORM TERHADAP HASIL BELAJAR SIMULASI DAN KOMUNIKASI DIGITAL. EDUKATIF: JURNAL ILMU PENDIDIKAN, 1(2), 56-63.

Purwanto, M. N. (2010). Prinsip-prinsip dan teknik evaluasi pengajaran. Jakarta: Remaja Rosdakarya




DOI: https://doi.org/10.31004/edukatif.v1i3.25

Article Metrics

Abstract view : 642 times
PDF - 346 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2019 Rina Sepriana, Rini Sefriani, Indra Wijaya

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.