Developing Interactive Learning Media for Teaching Writing Descriptive Text in Senior High School
Abstract
The advancements in technology make it unavoidable to be used as a teaching medium in education. Thus, this research aims to develop an interactive learning media in the form of an Android-based application as a teaching medium for writing descriptive texts in senior high school and to determine the validity of the media. The researchers applied the Research and Development (R&D) by employing the 4D Model developed by Thiagarajan et al. (1974). The instruments used were an interview, the validation sheets from a material expert, a media expert, and a learning expert (an English teacher), and a students’ response questionnaire. The research findings showed that the average result of the experts' assessment was 3.75 which was classified as 'Very Valid', then from the result of the students’ response questionnaire a percentage score of 81.19%, categorized as 'Very Decent’. Therefore, interactive learning media indicates valid and suitable to be utilized as teaching and learning media for writing descriptive texts for tenth-grade students in high school. The use of interactive learning media can be an alternative to attract students' interest in the learning process, especially in writing descriptive texts in a fun way.
Keywords
Full Text:
PDFReferences
Anggraeni, R., & Maryanti, R. (2021). Implementation of Video Learning Media in Islamic Religious Education Subjects. Indonesian Journal of Multidiciplinary Research, 1(2), 257–266. https://doi.org/10.17509/ijomr.v1i2.37609
Anggraeny, D., Nurlaili, D. A., & Mufidah, R. A. (2020). Analisis Teknologi Pembelajaran dalam Pendidikan Sekolah Dasar. Fondatia, 4(1), 150–157. https://doi.org/10.36088/fondatia.v4i1.467
Anggraini, D. (2014). Pengembangan Multimedia Interaktif Silat Pedang untuk Pembelajaran Seni Tari pada Siswa Sekolah Dasar. Jurnal Sekolah Dasar: Kajian Teori Dan Praktik Pendidikan, 23(2), 107–114.
Arikunto, S., & Jabar. (2004). Evaluasi Program Pendidikan. Jakarta: Bumi Aksara.
Arsyad, A. (2016). Media Pembelajaran. Jakarta: Raja Grafindo Persada.
Dewi, M. D., & Izzati, N. (2020). Pengembangan Media Pembelajaran PowerPoint Interaktif Berbasis RME Materi Aljabar Kelas VII SMP. Delta: Jurnal Ilmiah Pendidikan Matematika, 8(2), 217. https://doi.org/10.31941/delta.v8i2.1039
Ismayanti, E., & Kholiq, A. (2020). an Analysis of Students’ Ability and Difficulties in Writing Descriptive Text. Jurnal JOEPALLT (Journal of English Pedagogy, Linguistics, Literature, and Teaching), 7(1), 10–20. https://doi.org/10.35194/jj.v7i1.534
Kemendikbudristek. (n.d.). Perubahan atas Keputusan Menteri Pendidikan, Kebudayaan, Riset, dan Teknologi No. 56/M/2022 tentang Pedoman Penerapan Kurikulum Dalam Rangka Pemulihan Pembelajaran. Retrieved October 7, 2022, from https://jdih.kemdikbud.go.id/detail_peraturan?main=3156
Kim, S., & Lee, Y. (2016). iStoryBook: An Interactive Media Supporting Dialogic Reading for Children’s Reading Comprehension. International Journal of Multimedia and Ubiquitous Engineering, 11(11), 383–392. https://doi.org/10.14257/ijmue.2016.11.11.35
Kustyarini, K., Utami, S., & Koesmijati, E. (2020). The Importance of Interactive Learning Media in a New Civilization Era. European Journal of Open Education and E-Learning Studies, 5(2), 48–60. https://doi.org/10.46827/ejoe.v5i2.3298
Lestari, S. (2018). Peran Teknologi dalam Pendidikan di Era Globalisasi. Edureligia; Jurnal Pendidikan Agama Islam, 2(2), 94–100. https://doi.org/10.33650/edureligia.v2i2.459
Mulyasa, H. (2021). Menjadi Guru Penggerak Merdeka Belajar. Jakarta: Bumi Aksara. https://www.google.co.id/books/edition/Menjadi_Guru_Penggerak_Merdeka_Belajar/0WAlEAAAQBAJ?hl=id&gbpv=1
Nadzifah, T. (2020). Pengembangan Media Pembelajaran Berbasis Android pada Mata Pelajaran IPS Terpadu Kelas VIII di MTs Wahid Hasyim 01 Dau Malang [Skripsi, Universitas Islam Negeri Maulana Malik Ibrahim Malang]. http://etheses.uin-malang.ac.id/22862/
Nugraha, R. G. A. (2017). Pengembangan Media Interaktif Berbasis Adobe Flash Cs4 Professional pada Pembelajaran Tematik Untuk Siswa Kelas 2 SD. 7(2), 94–105.
Pratama, C., Kaspul, & Arsyad, M. (2020). Pengembangan Media Pembelajaran Interaktif Berbasis Aplikasi Android Pada Konsep Sistem Pernapasan Manusia Jenjang SMA. Jurnal Program Studi Pendidikan Biologi, 10(2), 16–23.
Purwanti, I. T., Eliwarti, & Jismulatif. (2023). E - Module of Meaning in Interpersonal Context in Online Learning : Implementation and Students’ Feedback. Al-Ishlah: Jurnal Pendidikan 15, 271–286. https://doi.org/10.35445/alishlah.v15i1.2566
Puspitarini, Y. D., & Hanif, M. (2019). Using Learning Media to Increase Learning Motivation in Elementary School. 4(2), 53–60.
Ramansyah, W. (2014). Pengembangan Multimedia Pembelajaran Interaktif Berbasis Adobe Flash Cs3Pada Kelas 1 Sdn Bancaran 3 Bangkalan. Edutic - Scientific Journal of Informatics Education, 1(1), 12–23. https://doi.org/10.21107/edutic.v1i1.396
Ratheeswari, K. (2018). Information Communication Technology in Education. Journal of Applied and Advanced Research, 3, S45–S47. https://doi.org/10.21839/jaar.2018.v3is1.169
Rosita, F. Y. (2015). Pengembangan Multimedia Interaktif Untuk Pembelajaran Berbicara Bagi Siswa Kelas IV Sekolah Dasar. JINoP (Jurnal Inovasi Pembelajaran), 1(1), 25. https://doi.org/10.22219/jinop.v1i1.2445
Santoso, D., & Ramadhani, D. (2019). Pengembangan Media Pembelajaran Berbasis Android Pada Mata Pelajaran Pengenalan Microdoft Word Di Lpk Sheza Pontianak. Jurnal Teknologi Informasi Dan Pendidikan, 12(1), 106–110. https://doi.org/10.24036/tip.v12i1.188
Sugiyono. (2016). Metode Penelitian Kuantitatif, Kualitatif dan R&D. Bandung: PT Alfabet.
Surya, W., & Kumala, J. (2015). Pembuatan Media Pembelajaran Interaktif Pengenalan Benda Berbasis Game Untuk Anak Sekolah Dasar Kelas I. Jurnal Ilmiah Mahasiswa Universitas Surabaya Vol.4 No.2 (2015) Pembuatan, 4(2), 1–14.
Suryani, N., Setiawan, A., & Patria, A. (2019). Media Pembelajaran Inovatif dan Pengembangannya. Bandung: PT Remaja Rosdakarya.
Thiagarajan, S., Sammel, D. S., & Semmel, M. I. (1974). Instructional Development for Training Teachers of Exceptional Children. Indiana University.
Wibawa, R. P., Astuti, R. I., & Pangestu, B. A. (2019). Smartphone-Based Application "quizizz" as a Learning Media. Dinamika Pendidikan, 14(2), 244–253. https://doi.org/10.15294/dp.v14i2.23359
Widiyono, A., & Millati, I. (2021). The Role of Educational Technology in the Perspective of Independent Learning in Era 4.0. Journal of Education and Teaching (JET), 2(1), 1–9.
Widoyoko, E. (2015). Evaluasi Pembelajaran. Yogyakarta: Pustaka Pelajar.
Yanto, D. T. P. (2019). Praktikalitas Media Pembelajaran Interaktif pada Proses Pembelajaran Rangkaian Listrik. Invotek: Jurnal Inovasi Vokasional Dan Teknologi, 19(1), 75–82. https://doi.org/10.24036/invotek.v19i1.409
DOI: https://doi.org/10.31004/edukatif.v5i2.5191
Article Metrics
Abstract view : 829 timesPDF - 317 times
Refbacks
- There are currently no refbacks.
Copyright (c) 2023 Jeni Haryati, Atni Prawati, Rumiri Aruan

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.



1.png)